ZCar Launch 3D

All 12 Cars in Car Launch 3D

Car Launch 3D has twelve cars, one for each level. You start with a light city hatchback and unlock a new car every time you reach the 4,000 m finish line, ending with a top-speed hypercar. All cars are original designs inspired by different eras and classes of car — no real brand logos are used.

Each car is tied to one of the twelve tracks, so the car you drive and the road you drive on change together. Your Income, Engine and Ramp levels carry over between cars, so the upgrade rules in the guide apply to every one of them.

Level 1 · Track: Forest Dirt Trail

Pulse GT 12 Sport City Hatchback

Your first car, on the winding Forest Dirt Trail. It is light and forgiving, which makes it the right place to learn how steering and pitch control feel. Spend your first coins evenly on Engine and Ramp.

Level 2 · Track: Golden Gate

Velo Turbo 13 Asymmetric Turbo Hatchback

A quirky turbo hatch for the straight Golden Gate bridge run. With no bends to worry about, focus on a clean launch and level landings.

Level 3 · Track: Alpine Pass

Power American Pickup

A long, heavy pickup for the Alpine Pass. It holds its line well on the straight mountain road, but its weight means a nose-down landing costs more speed.

Level 4 · Track: Desert Canyon

Classic Muscle Coupe

A 1960s-style fastback for the Desert Canyon, where the road starts to curve. Long and heavy up front, it rewards small, early steering inputs.

Level 5 · Track: Tokyo Expressway

Modern Sport Coupe

A modern sport coupe for the night-time Tokyo Expressway. Balanced and predictable — a good car for practising clean runs while the dark city hides obstacles.

Level 6 · Track: Norway Fjord

Shogun XR Digital Super Coupe

A wide, high-tech coupe for the Norway Fjord. This is where a well-timed turbo starts to make the biggest difference to distance.

Level 7 · Track: Amazon Causeway

Vortex V10 Mid-Engine

A low mid-engine exotic for the Amazon Causeway. Steer early and keep speed through the bends over the water.

Level 8 · Track: Iceland Volcanic Road

Toro Ursa Luxury Performance SUV

A tall luxury SUV for the dark Iceland Volcanic Road. The higher body makes mid-air rotation more noticeable, so correct pitch gently.

Level 9 · Track: Monaco Hills

Circuit Nine RS Track Machine

A compact track car for the Monaco Hills, where the curves get noticeably tighter. Precision matters more than raw power here.

Level 10 · Track: Great Ocean Road

Tempesta TT Twin-Turbo Super Coupe

A twin-turbo super coupe for the Great Ocean Road, with water on both sides. Keep it straight between the bends and save turbo for the second half.

Level 11 · Track: Dubai Skyway

Tempesta V12 V12 Hyper Coupe

A wedge-shaped hyper coupe for the Dubai Skyway, between desert sand and city towers. Expect your longest flights from the launch ramp.

Level 12 · Track: Arctic Pass

Royal Meteor W16 Top-Speed Royalty

The final car of the cycle, for the icy Arctic Pass with the sharpest curves in the game. Finish it and the twelve tracks begin again at higher prices and higher rewards.

What happens after the twelfth car?

When you finish the Arctic Pass with the final car, the cycle starts again from the first car and the Forest Dirt Trail. Each new chapter raises upgrade prices by about 25% and raises coin rewards by the same amount, so every pass through the garage is a fresh challenge.

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